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60 #define SPEEX_STEREO_STATE_INIT {1,.5,1,1,0,0}
float smooth_left
Definition: speex_stereo.h:53
float reserved1
Definition: speex_stereo.h:55
void speex_stereo_state_reset(SpeexStereoState *stereo)
Definition: speex_bits.h:49
float e_ratio
Definition: speex_stereo.h:52
Handles bit packing/unpacking.
Definition: speex_stereo.h:50
void speex_decode_stereo_int(spx_int16_t *data, int frame_size, SpeexStereoState *stereo)
void speex_stereo_state_destroy(SpeexStereoState *stereo)
float reserved2
Definition: speex_stereo.h:56
void speex_encode_stereo(float *data, int frame_size, SpeexBits *bits)
void speex_decode_stereo(float *data, int frame_size, SpeexStereoState *stereo)
int speex_std_stereo_request_handler(SpeexBits *bits, void *state, void *data)
float smooth_right
Definition: speex_stereo.h:54
SpeexStereoState * speex_stereo_state_init()
void speex_encode_stereo_int(spx_int16_t *data, int frame_size, SpeexBits *bits)
struct SpeexStereoState SpeexStereoState
float balance
Definition: speex_stereo.h:51