# Times out after a minute. dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.query_status.fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.recover_from_reset.fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.shared_context_status.fragment dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.fragment # Some of these consistently time out after a minute, some are >30s and would # flake as timeouts in CI. dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 KHR-GL45.arrays_of_arrays_gl.SizedDeclarationsPrimitive KHR-GL45.copy_image.functional KHR-GL45.texture_size_promotion.functional KHR-GL45.texture_swizzle.functional KHR-GL45.texture_swizzle.smoke KHR-GLES31.core.arrays_of_arrays.InteractionFunctionCalls2