=========================================================================== Archive Maintainer : Remove mail address. Upload to source. Includes ''Additional Info''. Uploaded with permission of Cybermind. Primary purpose : Source code; No levels included =========================================================================== Title : Boomlightgen source code Filename : blightgensrc.zip Release date : 03/07/20 (March 07, 2020) Author : cybermind (aka Mistranger). Uploaded with permission by Rick ''Red'' Commandeur. Email Address : [redacted] Other Files By Author : tls.zip helllab.zip mbfinv.zip negarmor.zip fdcm19.zip Description : This is the source code release of Boomlightgen, a tool to create a day/night cycle in Boom using a generated WadC script, as seen in the map The Last Sanctuary. It ''computes'' a changing light cycle through linedefs/sidedefs using this script. Additional Info by Red : According to the author, Boomlightgen takes light values of all sectors with tag>10000 and generates a script for WadC, which builds a "voodoo doll script" for day/night cycle. The only big disadvantage of this method is big linedefs/sidedefs usage (50% of the map is day/night cycle "script"). An advanced version also exists, which can build different lighting for night based on 2 wads which are identical except for light levels (so first wad is day light, the second wad is night light) The cost is 2x more linedefs/sidedefs. This release should contain most things needed to compile a working Boomlightgen executable. The ''copy'' folder is more recent and contains a debug exe. The compiled executable should ideally be used with WadC, for its script was made for that program. The debug executable (boomlightgen.exe) will ask for libgcc_s_dw2-1.dll, make sure your equivalent CodeLite, Code::Blocks or MinGW installation includes this. The code is provided ''as-is''. It is uploaded for historical preservation and educational purposes only. You may study its contents, but the code is unsupported. I have prepared this package for inclusion on /idgames. Additional Credits to : Cybermind (For The Last Sanctuary and Boomlightgen source code), Wouter ''Aardappel'' van Oortmerssen (WadC creator), Jon ''Teppic'' Dowland (WadC maintainer), Rick ''Red'' Commandeur (Uploader), www.DoomWorld.com for hosting =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : No Dehacked/BEX Patch : No Demos : No Other : Source code files Other files required : No * Play Information * Game : DOOM Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : WadC Build Time : Unknown Editor(s) used : CodeLite IDE, WadC * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (delete one of these two paragraphs:) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors