=========================================================================== Primary purpose : Single play =========================================================================== Title : Rusty Shekels For Cinnamon Sap Filename : RUSTY.WAD, SHEKELS.SEH Release date : 10/27/22 Author : Xyzzy01 Email Address : [redacted] Other Files By Author : XERXESIA.WAD, one of the only WADs of mine that matter anymore. Misc. Author Info : Dunno how long I can keep this mapping hobby up, having just graduated with an Associate's degree in Computer Science and all... Description : This is a large vanilla map made for the game Strife that makes use of a rather extensive SeHackEd patch. The changes are listed in a separate text file. Additional Credits to : fraggle for giving me a copy of SeHackEd, complete with the example patches that came with it. Without his help, I would've given up making this map. =========================================================================== * What is included * New levels : 2 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Strife Map # : MAP02, MAP09 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : From scratch Build Time : Three months Editor(s) used : Ultimate Doom Builder, Slade, MS Paint, SeHackEd v0.4 Known Bugs : Crashes in the UFO sections are intentional. There's one crusher room that may crash occasionally, don't know how to fix that so save often. The switch at the southern side of that same room may fail to work sometimes as well. On super rare occasions the spectre might survive being crushed? might need to look into that. You can also get stuck in a black void area from the barrel room, but only when you're strafe-running to the right, it seems. Just run forward normally before you teleport there. Also, there are several places where you can see things in walls before they are supposed to show up; don't worry about it, I'll chalk that up to the very silly way I designed the map. There is also the DRAWSEG HOMs and sprite flicker that usually come with large vanilla maps, meh. May Not Run With : DSDA-Doom and other ports that don't currently support Strife, ZDoom family and derivatives (no SeHackEd support last I checked) Tested With : Chocolate Strife v3.0.0 * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors