----------------------------------------------------------------------------- filename : WEIRD.wad August 20, 1997 Authors : Geoff Perry and Ryan Polczer ----------------------------------------------------------------------------- Info: ----- Episode : Doom2 Level (map) : N/A Single player : N/A Co-op : N/A Deathmatch : Yes New Graphics : Yes New sounds : No Demos replaced : No Description : ------------- Use this wad in any Deathmatch level to change the player corpses into the front-view (standing) player bitmap. This is great in deathmatch: as the bodies pile up the result is a bunch of "ghosts" standing around to distract the players and also to provide cover (try standing motionless in a crowd of "ghosts" and you will be mistaken for one). Also, the animation for the big blood splatter that occurs when a player gets hit really hard has been replaced by an animation of the player bursting into flames. The wad also replaces all the "Former Human" bitmaps with the bitmaps for Player 1. This makes for a little more confusion, if you play your deathmatch with monsters. Some of the monsters will take the form of the green player, and will also burst into flames if you nail them really hard. The monsters, however, will not leave standing corpses ("ghosts"). Editor(s) Used : WinTex Time to build : About two or three hours (for each of us) Note: ----- -Use the "add all sprites" function in WinTex (or other equivalent utility) before playing this wad. This wad will replace the following sprites in Doom2: Player corpses ---> Player Front View (standing) Player "Hi-death" animation ---> "spontaneous human combustion" "Former Human" sprites ---> Player 1 sprite (for computer d-match) Airborne Rocket bitmaps ---> red laser blast -Authors MAY use Weird.wad as a basis for new wads. -You may distribute weird.wad in any format as long as you include this file.