=========================================================================== Advanced engine needed : None Primary purpose : No levels included =========================================================================== Title : OPal Filename : OPal.wad Release date : September 5th, 2022 Author : DiR Email Address : [redacted] Other Files By Author : None, this is my first released file. Misc. Author Info : I've made some maps before, but I wanted to try making a mod for once, particularly a palette mod that I could use for my future projects. Description : OPal is a palette inspired by the compressed and depressed hues of Silent Hill's otherworld, but not nearly as dark. Instead of making certain colours more muted, I added different shades to certain colours to help them stand out more in textures where they would otherwise wouldn't causing grungy clumps of cool and warm colours that give a noisy, distressed look without looking too much like it was deep-fried in contrast and saturation. I find that it suits hell-themed environments, or warm environments in general (Try it out with "Doom II In Spain Only") Of course it may look funny with techbases but who knows? It's an experimental palette after all so who am I to tell you what you can or can't use it with. Features: - Higher contrast for that fake HDR look (mileage may vary) - Contrast between warm and cool tones add additional colour contrast for extra grit - New golden invulnerability palette to prevent power blindness - Brand-new shades of blue, the blues have been made lighter and shifted from a dark indigo colour to a lighter cyan shade - New palettes for pain, item pickup, invulnerablity, and radsuit effects. Now available in Migraine Maroon, Yucca Yellow, Gilded Gold, and Geiger Green Additional Credits to : Sigvater and ReaperAA for making PalPlus and Coldpal respectively, which I drew inspiration from Special thanks to all those on the editing questions subforum over on Doomworld who answered my dumb questions about how to use the image tools in SLADE. =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : COLORMAP Replacement Other files required : None * Play Information * Game : Doom 2 Map # : N/A Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : Any really, it's a palette mod Difficulty Settings : Not implemented * Construction * Base : Based on Doom's original PLAYPAL and COLORMAP Build Time : roughly 1.5 weeks Editor(s) used : Paint.net, SLADE, Known Bugs : None that I am aware of May Not Run With : Mapsets/Mods that require a custom colour palette Tested With : PrBoom+, DSDA Doom, GZDoom, Zandronum, Chocolate Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors