=========================================================================== ConsoleRes File Info Advanced engine needed : N/A Primary purpose : Resource pack for any Doom-engine game =========================================================================== Title: Console Doom Resource Pack FileName: ConsoleRes.zip Release date: October 30, 2007 Author: Samuel Villarreal (svkaiser@gmail.com) Other Works by Author: The DSV Megawads Doom64 TC Kaiser wad series (Kaiser_1 - Kaiser_23) CChest Internal Reaches CChest Breakout CChest Termination Center CChest2 Map18 ConsoleDoom Kaiser's Stupid DM Pack Icerial 2 Demon Sanctuary 2 Description: Not really a wad but a set of resources and assets used from the Jaguar and PSX versions of Doom in BMP format. Inside this set are all the resources that is exclusive to these console versions which includes hud graphics, overlay graphics, unique textures/sprites and other stuff. I didn't include everything from PSXDoom because I felt that no one would be interested in them which they include credits screen, and other minor stuff. There are two folders, one that has all the Jaguar assets and the other has the PSX assets. You will also find some information on the light structure and includes a list of all the colored light values used in the LIGHTS.lmp in Psxdoom.wad. Palette data are also included. Levels from the Jaguar and PSX versions are not included, but browse through Doomworld and check out the Psxmake toolset for more information on how to convert these levels to PC format. However, I may release the levels as a seperate set in the future. By the way, if there's anything that I missed or something that you would like to see added to this set, please contact me via aim, email or IRC.. thanks. Resources included: Jaguar: All hud graphics All unique textures and flats STSPLAT set for the gibbing face PSX: All unique textures and flats (including never before seen textures and flats) Unique sprite graphics Most of hud graphics Palette data (excluding the common Doom palettes) Light information on color data Space sky from PSX Final Doom Both variations of the Super Shotgun from PSXDoom and PSX FInalDoom Additional Credits to: ID Software, Midway/Williams, Newdoom and Doomworld communities. =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : Yes Dehacked Patch : No Demos : No * Play Information * Game : N/A Map # : N/A Single Player : N/A Cooperative 2-4 Player : N/A Deathmatch 2-4 Player : N/A Difficulty Settings : N/A * Construction * Base : N/A Build Time : N/A Editor(s) used : PSXMake, JagEdit, Mimview, Hexplorer, Deepsea, Photoshop Known Bugs : N/A May Not Run With... : N/A * Copyright / Permissions * Authors may use the contents of this file as a base for modification or reuse. However, I would truely appriciate that my credits be included if any assets from this pack are used. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://kaiser.startan3.com/ Email: svkaiser@gmail.com AIM: kaiser6464 IRC: #zdoom, #dmclub, #jetsons @ OFTC.net =====================================