=========================================================================== Archive Maintainer : M@@@H!aK aka Wanderwaltz Update to : v1.4 Advanced engine needed : GZDoom v1.1.6 Primary purpose : Single play =========================================================================== Title : Satanic Filename : Satanic.pk3 Release date : February 2009 Author : M@@@H!aK, Guest Email Address : wanderwaltz@gmail.com Description : Satanic is a hardcore and (I think) challenging ZDoom weapon/gameplay mod. The player becomes a necromancer, who has joined the eternal war. So, you'll have a chance to use both the darkest spells of the underground necromaniac cult and the fire-arms (who would be so careless wandering the Doom world without a gun, huh?) The name of this mod came from the Warcraft III map 'Defence of the Ancients' (aka DotA), where player could assemble an artifact called Satanic, which granted player the ability to steal his enemies' life when attacking. If you don't like the marvellous noir palette provided by Post, just remove the Noir.wad from the Satanic.pk3 It is strongly recommended to read the detailed description which could be found in the satanic.txt before playing this mod. Detailed Description: As I said before, player can use firepower and some dark spells. To cast spells player uses life energy (let's say 'mana') he posesses. Since 'mana' in SATANIC means life energy, player can use his own health to cast spells if he has no mana. To replenish mana pool player should either find mana orbs or kill enemies with a special weapon (the Leech, now available only via cheats, or comnsuming corpses by the Blood Magic) Player also cannot use any armor, except magical shields, which can be achieved in special circumstances (heh, it's a D&D tradition - mages do not wear armor) ATTENTION! If you try using a magical attack without enough mana, your health is consumed instead. So, you can easily die of your own magic if casting it at low mana and health. Weapon list: 1) Blood Magic (starting item) Primary attack is a melee silent life stealing attack Secondary attack shoots bloody projectile which steals life from enemies killed by it, rips throuh them, and then comes back to injure or even kill the player (if he is standing still, of course) Be careful with these! Secondary attack consumes some mana and alerts monsters. Stone imp is immune to blood magic attacks. Also, if the primary attack is done in front of a monster corpse, the corpse is consumed and player gains some mana. The corpse is turned to ahes after such a ritual. Corpses which were turned to ashes cannot be ressurected. (This feature is buggy a bit, so consider standing in different positions near the corpse and repeating the primary attack several times if the ritual has no effect) 2) Maledictory Eagle (starting item) A powerful enchanted pistol. Primary attack just shoots. Secondary attack shoots fast moving projectile which is lot more powerful. This attack takes some mana per shot. 3) Shotgun Just a shotgun, without any enchants. Could be loaded with 7 bullets and shoot them fast. Has very large spread of shots, but is deadly on small distances. 4) Staff of Suffering Replaces plasmagun Primary attack shoots two bloodrays, consuming mana, damaging enemies... What to say? It's a magical railgun. Alternative attack allows player to raise dead monsters as spiritual servants. Player pays some HEALTH to raise spirits. Zombies and sergeants raise as explosive totems, which slowly move towards enemies. They can be exploded by shooting them. All other monsters raise as spirits. Four types of spirits are known: a) Spirit Cacodemon Restores player's mana by killing monsters. b) Spirit Revenant Restores player's health by killing monsters. c) Void Spirit Is created from the corpses of the remaining species of monsters: imps, mancubi, arachnotrons etc. Restores player's mana if kills a monster. Also, these types of spirits have a common ability to move through walls. Bloodrays do not harm the spirits. 5) Flamethrower Replaces rocketlauncher It is a weapon of mass destruction... Flamethrower ammo replaces energy cells, so you won't find it often. But it's worth it. Primary attack is a usual flamethrower attack. It throws flame (a stupid joke, eh?) Secondary attack throws a huge flaming fireball, which explodes when hitting a target. Be careful with these. Stone imps and afrits are immune to fire. 6) Heads When player kills zombies, if the body of the zombie is preserved (i.e. is not squished or burned) player can use its head as a weapon. Primary attack is used to throw the head as a grenade. Hold the attack button to throw the head on a longer distance. Secondary attack is accessible only if player posesses the Kindred Genesis (a replacement of chainsaw). Secondary attack throws a head and turns it into an evil spider spirit, who tries to kill monsters and steals their life, healing player. 7) The Dark Chaos Magic Consumes a lot mana, but is really deadly. Launches a swarm of bats, killing enemies. While killing enemies, evil bats stay alive. If no enemies are nearby, bats will disappear. 8) The Kindred Genesis (replaces soulsphere) This book appears in the player's inventory as a weapon an an activateable item. If used as a weapon, heals player (3 health using 4 mana). If activated by "use inventory" key, disappears healing player by 50 health. The Kindred Genesis slightly increases the effectiveness of life-draining attacks (blood magic, spirit attacks) 9) The Mind Control Gauntlets (starting item) See details below. 0) Bonus weapons which were removed from the current version, but are still available via IDFA. The Vengeful (now only with idkfa) An frag-exploding bullet shotgun. Shoots small rockets. Radius of the explosion is rather wide, so be careful. I think it's rather imbalanced (downs a cyberdemon in two shots), but nevertheless fun. The Leech (now only with idkfa) A red flaming sword, powerful melee weapon. Primary attack steals mana of the enemies, secondary attack steals life. End of weapons list SPECIAL ABILITIES: The Book Of Shadows: A powerful dark magic artifact which gives player the ability to raise shields and to summon shadow. The shadow can be summoned once per Book Of Shadows. The shadow is a twin of player from another world. It posesses similar weapons and is fast and furious killer. Player also has the ability to exchange bodies with the shadow (let me call it 'interflow') When player interflows shadow, the shadow body becomes the player's body and the pleyer's body becomes the shadow body instead. For example, if player is deadly wounded and the shadow is strong and healthy, player can interflow shadow and become strong and healthy himself. As a result, shadow will become deadly wounded. But interflowing is not only exchanging health, but also a physical position exchange - f player leaves the shadow in a safe place and goes to a dangerous place himself, interflowing shadow could save player's life. If player has a lot of mana, he can try to heal shadow by interflowing it and healing himself with Kindred Genesis, then interflowing back. Also, player can call shadow, thus teleporting it to a random position near player. If player posesses The Book Of Shadows, he is able to raise magical shields around his body (don't forget to bind a key for that) This is the only way to obtain armor in SATANIC. Shields always consume mana above the value of 200. If shields raising is turned off, the shields will slowly dissolve. Mind Control Gauntlets The mind control gauntlets can be used to posess monsters. Using primary attack of the gauntlets, player tries to control a monster's mind. This ability costs 10 health and consumes additional amount of mana at success. Zombies and Lost Souls are instantly killed if player tries to posess them. Cyberdemons, Spider Masterminds, Blood Lords, Evil Demons and Spectres are totally immune to mind control. If mind control succeeds, player begins to control the monster's body fo two minutes. WARNING! When mind-controlling a monster, do not try to change weapon. If you do so, you'll return to your normal body and stop controlling the monster. When controlling a monster you can move around by pressing movement keys and attack by pressing the attack key. Some monsters have an alternative attack. BE CAREFUL! When controlling a monster, player's body is vulnerable to other monster's attacks. Controlled monster does not alert other monsters unless they are already alerted. If alerted, other monsters will eventually try to kill the controlled monster. If controlled monster kills somebody, the victim is burned to ashes. Player can leave posessed monster's body by changing weapon to any except the mind control gauntlets or pressing the "use" key. The Clock Of Doom Player can find a ring with a clock. It replaces berserk packs. Using this ring stops time for 20 seconds. F.E.A.R Player has the ability to frighten enemies. Using this ability costs 50 health. This ability can be used to avoid instant death in situations where player is suddenly ambushed and surrounded by tons of monsters (for example, consider the very beginning of the MAP14, Alien Vendetta) Monster changes: I included some monsters from the monster pack, slightly fastened and made them a bit more agressive. Changed behavior of zombies. And beware the demons! They ARE evil. These grey bastards are really dangerous. Some notes about monsters: Stone imps are IMMUNE to fire and health or mana consuming attacks. Basically, this means that you can kill them only with pistol, shotgun, staff, explosions or dark chaos. Blood magic, flamethrower and summoned or ressurected minions do not harm the stone imps. Afrits are immune to fire. Cyberdemons/Spider masterminds have 75% protection from fire. Spectres consume both player's health and player's mana. Also, spectres could not be drained for health. Drain Health attacks give player mana instead. Most monsters have fire damage type, so if one monster kills another, the corpse will be burned to ashes, giving the player no possibility of using it in any way. Additional Credits to : The very special thanks to Guest, who made a really tremendous job in testing, balancing and debugging this mod. Shadowman, Post, Pinhead, MAZter from iddqd.ru Nanami, Vader, TheDarkArchon, Espi, TheUltimateDoomer, Xaser, Cyb, Assmaster (for wonderful monsters in ZDoom Monster Pack) Daniel (99 Weapons For Doom) Greater thanks to at least 1000 people all round the world and my sincere apologies to anyone I forgot to mention here. =========================================================================== * What is included * New levels : None Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : A few months, I think Editor(s) used : XWE, Photoshop, Neo Paint, Notepad++ Known Bugs : Compatibility errors may occur if using Satanic with modded levels or other mods. Satanic.pk3 contains a DEHACKED lump which removes any armor given to player by IDKFA or IDFA cheats. It does nothing else, so it could be easily removed if you want to play a DEHACKED-modded WAD with Satanic. Satanic changes player's TID to 667, and uses TID's 666-671, so be careful when running the mod with WADS which contain scripts. Also, Satanic uses script numbers from 769 to 805. Summoning the shadow is a buggy sometimes. Try not to summon/interflow the shadow in narrow passages. When playing Satanic with a wad where LOTS of monsters shoot simultaneously, perfomance is really sluggish due to the smoke trails of fireballs, smoke from the burning corpses etc. Ressurecting mosters sometimes works incorrect and they're ressurected in their original form (just like archvile worked in vanilla doom). Since the monsters can be a bit overpowered (evil demons, for example), try to avoid these situations and kill these minions. There was reports about the game freezing sometimes but I never actually encountered such an error. May Not Run With... : Earlier versions of ZDoom|GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors