=========================================================================== Archive Maintainer : Overwrite previous version of this mod Advanced engine needed : ZDoom or derivative Primary purpose : Monster death gameplay modifiction =========================================================================== Title : Random Deaths & Decoration v1.5b Final Filename : RDND15.PK3, RDND15Z.PK3, RDND15.TXT, RDNDTEST.WAD, RDNDCRED.TXT Release date : March 14th, 2015 Author : Mr. Chris Email Address : chrisdragon425@yahoo.com Other Files By Author : Chapel of Chaos, Edgy, Shards of Glass and others Misc. Author Info : Long time Doom mapper and modder, Oblige contributor/enthusiast and ex-Brutal Doomer. Description : This is a gameplay mod that provides enhancement to vanilla monsters but maintains balance to the original gaming experience. Nearly all monsters have multiple death sequences, dead things and gore are randomized and a couple other surprises. Smooth animations have been implemented for most monsters (but not death states) as well as a few other additions added in 1.2, the earlier version. One large change in 1.5 is the implementation of the unused zombieman and sergeant rotation sprites that Romero posted on December 10th, 2014 in place of the ones used in 1.1 and 1.2. There are no weapon changes at all so if you want to load up your favorite weapons mod that doesn't alter monsters, make sure you load it up before it. 1.5b fixes the issue with the awkward Commando walking sprites. There is now a separate version for Zandronum now, which works 100% due to extensive online multiplayer testing. Additional Credits to : id Software, SlaYeR, Rogue Entertainment, Brutal Doom, Beautiful Doom, Minor Sprite fix project, RumbleRose, Neutered.wad, Blox, Vader, Neoworm, DoomNukeM, Butane, ItsNatureToDie, Kinsie, Minigunner, Eriance, scskwirl, osjclatchford, Phil108, Captain Toenail, Chickenlegz, Skulltag, KDiZD team, DavidG, Ed the Bat, Russian Overkill team, Gifty, Marphy Black, NantoCodd, Monolith, Bloax and everyone else who contributed. =========================================================================== * What is included * New levels : Test level for checking the dead things Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : SNDINFO, DECORATE Other files required : None * Play Information * Game : Doom & Doom 2 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Difficulty Settings : N/A * Construction * Base : Modified RDND12.PK3 Build Time : 1 month Editor(s) used : SLADE, Paint Shop Pro 8 Known Bugs : Hell Knight dismemberment death doesn't drop arm for some reason under Zandronum multiplayer. May Not Run With... : Brutal Doom or any mod significantly altering monsters or dead stuff/gore decoration. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors